A game to uncover cognitive biases for better problem-solving, smarter decision-making.
Equip yourself with the skills to think for yourself.

Concepts from Behavioral Economics, Cognitive Science, Neuroscience, and Social Psychology made EASY!!
Game Goals:
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Become a faster BS detective. Uncover biases and assumptions hidden in the “facts” of news, social media, and speeches.
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Become a smarter consumer. Recognize when advertisements are playing with your mind!
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Become a savvier investor. Uncover irrational behaviors in yourself and others!
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Become a wiser negotiator and influencer. Setup bulletproof arguments. Help others understand the what, why, and how.
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Become a kinder human being. Understand the role of implicit biases in decision-making.
For Educators: This game is pedagogically aligned with Bloom’s Taxonomy, and conceptually aligned with CASEL’s Social-Emotional Learning framework.
Each card includes 5 elements:
1. FOCUS AREA (total of 5, with a special competency on Diversity, Equity, Inclusion)
2. BIAS/FALLACY name.
3. DEFINITION to help you understand.
4. EXAMPLE to help you apply to the real world.
5. QUOTE to help you analyze current events.
5 levels of FUN, 10 levels of LEARNING:
Pedagogically aligned with Bloom's Taxonomy and social-emotional learning.
Level 1: Knowledge (play to Define, Identify)
Level 2: Comprehension (play to Understand, Explain)
Level 3: Application (play to Connect, Transfer)
Level 4: Analysis (play to Debate, Contrast)
Level 5: Evaluate (play to Assess, Recommend)
EASY to understand for kids and adults.